Nemesis
Packet-level world security built on PacketEvents. Nemesis hides what cheats rely on — ores, containers, underground caves and off-screen entities — by rewriting chunk and entity packets on the way to each client, so vanilla players see nothing different while X-ray, freecam and ESP/radar see obfuscated data. Everything is toggled and tuned live from the/nemesis settings GUI, then
persisted back to config.yml.
Features
- Anti-XRay — obfuscates ores and containers into surrounding stone (per-world,
per-block
transformations). Ores reveal only when a player legitimately sees them, with options to keep them visible afterwards and reveal the whole vein. - Anti-Freecam — fills the world below a
hide-levelwith solid blocks (and optionally strips light), revealing again abovereveal-level. Per-world levels and fill blocks, with a fall-damage guard for the hidden layer. - Hide Entities (Anti-ESP / Radar) — hides entities a player can’t actually see (line-of-sight checked from the eye and/or third-person view) and reveals them when looked at. Configurable entity list and re-hide behaviour.
- Hide Structures (experimental) — hides whitelisted structures below a level.
- Vision modes —
performance/medium/hardpresets trade CPU for refresh rate and render distance. - Integrations — WorldEdit / FAWE awareness (so
//cutetc. update the cache), a WorldGuard/NPC-friendly soft-depend set, a Bedrock-ignore option, and an optional Discordwebhook.
Commands
Base command/nemesis. No aliases.
| Command | Description | Permission |
|---|---|---|
/nemesis | Show the command help. | nemesis.admin |
/nemesis settings | Open the Vision Module GUI (toggles and settings for every feature). | nemesis.admin |
/nemesis reload | Reload config.yml and gui.yml. | nemesis.admin |
Themessages.anti-esp-*keys mention an/antiespcommand — that’s legacy text; only/nemesisis registered.
Permissions
| Permission | Effect |
|---|---|
nemesis.admin | Use /nemesis and all subcommands. |
nemesis.vision.bypass.hide-entities | This player is not subject to entity hiding (others’ entities are always shown to them). |
Files
| File | Purpose |
|---|---|
config.yml | All settings (below). |
gui.yml | The /nemesis settings menus. |
config.yml
General
| Key | Description |
|---|---|
license-key | Your Lukittu license key (leave the placeholder for the build to inject). |
addons | Reminder text about enabling addon licenses. |
bstats | Send anonymous bStats metrics. |
debug.storage | Verbose storage logging. |
blacklisted-worlds | Worlds where anti-xray does not run. |
bedrock-ignore.enabled / bedrock-prefix | Skip obfuscation for Bedrock players (matched by the floodgate prefix). |
webhook | Discord webhook URL (empty = off). |
Anti-XRay
| Key | Description |
|---|---|
anti-xray.enabled | Master switch for ore/container obfuscation. |
hidden-block-types | Block types hidden from the map (ores, containers, spawners…). |
transformations.environment-default | What hidden blocks become per dimension (normal, nether, the_end). |
transformations.other | Per-block overrides (e.g. CHEST: AIR, DIAMOND_ORE: STONE). |
keep-ores-in-view | Once revealed, keep an ore visible until you’re ~3 chunks away. |
reveal-whole-ore-stack | Revealing one ore reveals the connected vein. |
max-hide-section | How many 16-block sections (from the bottom up) obfuscation affects. |
world-edit-support | Sync the cache with WorldEdit/FAWE edits (see the config note for the FAWE allow-list entry). |
Vision mode
| Key | Description |
|---|---|
vision-mode.selected-mode | Active preset: performance, medium or hard. |
vision-mode.modes.<mode>.refresh-rate-milliseconds | How often nearby ores are re-checked. |
vision-mode.modes.<mode>.chunk-render-distance | Chunk radius scanned for ores. |
Anti-Freecam
| Key | Description |
|---|---|
anti-freecam.enabled | Master switch. |
cancel-block-update-below | Suppress block updates below the hide level. |
hide-all-sections | Hide every section (under development). |
rehide-section | Re-hide after the player drops back below the reveal level. |
vertical.* | (beta) Vertical hiding: chunk-distance, max-hide-section, refresh-time-in-seconds, fill-out-block. |
remove-light-below-hide-level | Strip light below the hide level. |
lower-chunk-distance-underground.* | Lower the client view distance underground (enabled, distance). |
cancel-fall-damage-on-hidden-layer | Cancel fall damage when a player lands on the hidden layer (lag safety). |
default-enabled | If off, anti-freecam runs only in the listed worlds. |
default.hide-level / reveal-level / fill-out | Fallback levels and fill block. |
worlds.<n>.world/hide-level/reveal-level/fill-out | Per-world overrides (delete a section to disable it there). |
Hide structures (experimental)
| Key | Description |
|---|---|
hide-structure.enabled | Master switch. |
hide-structure.highest-hide-level | Highest Y at which structures are hidden. |
hide-structure.whitelist | Structure types to hide (e.g. BURIED_TREASURE, MINESHAFT, STRONGHOLD). |
Hide entities (Anti-ESP / Radar)
| Key | Description |
|---|---|
hidden-entity-types | Entity types eligible to be hidden when off-screen. |
disable-hide-entity-completely | Turn entity hiding off entirely. |
re-hide-entities | Re-hide entities once they leave view (not recommended on PvP servers). |
hide-entity-check-types | Which views count as “seen”: PLAYER_EYE_VIEW, THIRD_PERSON_VIEW (both on by default). |
Messages
messages.* — player-facing text. Placeholder: %ms% (reload time). Keys:
anti-esp-reload, anti-esp-toggle-on, anti-esp-toggle-off, anti-esp-usage.
gui.yml
| Menu | Purpose |
|---|---|
vision-module-inventory | Main /nemesis settings menu — toggles (Anti-XRay, Anti-Freecam, Hide Structures, Keep Ores) and entries into the settings sub-menus (Vision Mode, Hide Level, Blocks, Entities, General, Anti-XRay, Anti-Freecam, Transformations, Worlds). |
setting-inventory | The General settings sub-menu. |
setting-entity-inventory | The hidden-entities editor. |
setting-blocks-inventory | The hidden-blocks editor. |
type, slot, name, lore. Lore placeholders include %enabled%,
%mode%, %refresh_rate%, %chunk_distance%, %level%, %block_count% and
%entity_count%. Colours use & codes.
Dependencies
Required: PacketEvents. Optional (soft-depend): PlaceholderAPI, WorldEdit or FastAsyncWorldEdit (forworld-edit-support), WorldGuard, ServersNPC,
FancyNpcs, GSit. Folia is supported.